Recensione Halo 3
Campaign Halo 3 starts exactly where the previous chapter ended with the mighty Master Chief returning to Earth to stop the Prophet of Truth and the Covenant of the Ark after the activation. The gameplay is largely similar to past episodes, then we will end immediately catapulted the game in action against hordes of enemies. The button layout has changed, definitely an option due to a better ergonomics than the Xbox 360 joypad "S" of the old Xbox, especially the abandonment of the awkward black and white buttons in favor of the backbone has allowed optimize the controls. In fact, back buttons and triggers work in a coordinated fashion, becoming nelle braccia del nostro personaggio, grazie alla funzione di “dual wielding” introdotta con Halo 2, che permette l'utilizzo di entrambe le mani per impugnare due armi distinte. Tenendo premuti LB o RB, infatti impugneremo un'arma rispettivamente con la mano sinistra e destra, mentre con i grilletti corrispondenti apriremo il fuoco. Il movimento e la mira sono adibiti agli stick analogici, Y al cambio di arma, B al corpo a corpo, A al salto, mentre premendo verso l'alto il D-Pad potremo attivare la torcia, utile quando ci ritroveremo in spazi bui. Nel caso stessimo impugnando una sola arma, LB servirà per cambiare tipologia di granata. Manca un pulsante all'appello e si tratta di X; questo introduce una piccola novità nella serie, in as it is used for the release of some special items, such as a portable shield, an anti-gravity platform, a grenade, an anti-personnel mine, a radar jammer and the already famous shield "bubble". Of these we will only carry one at a time, with the possibility to exchange it if there is another, perhaps more useful to our strategy, during the adventure. They come back with a loud voice the vehicles, the flagship of the series, which see the introduction of some unknown means, such as the Brute Chopper, Brute version of Ghost, with mitragliatici and lethal blades on the front can grind literally every inexperienced dare stand in our way, and thanks the slight boost, proves useful to flip the small enemy vehicles, the Mongoose, the "scooter" Marine, fast but without weapons, unless a companion to sit in the back, the Hornet, the human equivalent of the Banshee, the Prowler, in practice a kind of Warthrog of Brute, with a plasma turret and finally we have the Elephant, huge wagon and indestructible of human slow but can carry a large number of matters concerning soldati.Per available weapons, they have also increased in quantity, with the addition of offensive means typical of the brute, which spiked the gun, the gun and the mighty Brute hammer, able to kill opponents better armed with a few shots at most, while on land before we point out the flamethrower. It should not be forgotten, moreover, the ability to remove the towers from the ground to take with us by pressing B. Our movements are much slower and the view switches to third person, but their destructive capacity compensates for these small "inconvenience", especially in the most desperate situations, even if they have a quantity of ammunition limitato.Gli wide open spaces allow the player enough freedom of action on how to reach the end of the level, despite the stage we have a fairly straight course. Honorable Mention for the enemy AI, truly remarkable, in something for everyone on several occasions. The same, unfortunately, can not be applied to that of their teammates, which often prove to be almost inutili.La campaign, consisting of nine missions, is addressed on four different difficulty levels and, more importantly, up to four people in a cooperative, where the player who created the game will play Master Chief, the Arbiter and the other two Covenant Elite. This is on the same console, both System Link and online via Xbox Live. This is definitely an incredible value that can dramatically increase the longevity of the product (the duration of the campaign, addressed to "Normal" stood on the 7:00 to 8:00 hours of play). The co-op mode, in particular, proves amusing and enjoyable, useful to be able to finish the title at "Legendary," the highest degree of difficulty as possible. If this were not enough, the proposal to increase the challenge, are scattered about the levels of the skulls that will be used to activate the various "side effects". For example, one of them collapses the HUD of the game, another disable the motion sensor, then what we have to double the amount of power of the enemy, or to make certain parts of their bodies are resistant to certain bullets and more. Obviously, the activation of these options is not dedicated unicamente ai “masochisti”, ma permette di raggranellare un maggior numero di punti nel punteggio campagna per sbloccare alcuni obiettivi per il proprio Gamerscore.
Halo 3 in definitiva è la degna conclusione di una trilogia entrata ormai nel cuore di milioni di appassionati di tutto il mondo. La campagna tocca vette di epicità mai raggiunte, e l'implementazione di una cooperativa fino a quattro persone incentiva il giocatore ad affrontarla su più livelli di difficoltà. Ciò che rende il titolo eterno è dato ovviamente dalle modalità multiplayer, numerose e variegate, che possono contare su una vasta selezione di mappe e opzioni disponibili. L'aggiunta della possibilità di condividere file, mappe, filmati e immagini, manages to involve more users and create a unique system of community, all manageable by the Xbox 360 and the Bungie.net website. A near-perfect title, then, that is his biggest flaw in the technical realization that, though good, is not up to the more famous titles like Bioshock and Gears Of War. We must remember, however, that the battles are represented on a large scale and with a number of enemies on screen very impressive. What are you waiting for? Run to the store and purchase one copy, Master Chief is eager to end the battle!
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